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Proficiency Through Play

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Description

The brainchild of veteran educators Andrea Caulfield and AnneMarie Chase, Proficiency Through Play is packed with 50 high-engagement, low-tech games that have been tested by real teachers and students in real language classrooms.

Whether you have 5 minutes or 45, or your energy is somewhere between “mellow” and “mayhem,” you can find the right game to spark student engagement, promote language acquisition, and build community through friendly competition.

How Proficiency Through Play Changes the Game

·         Language-Agnostic: You can play any game in any language classroom.

·         Offline Gameplay: Games are low-tech, helping your students to disconnect from their devices and connect directly with each other and the target language.

·         Acquisition-Driven Design: Every game has been intentionally crafted with language acquisition at its core, providing students with the input they need to level up their proficiency.

·         Zero-Stress Classroom Management: Designed by teachers who understand how limited your time and energy can be, this book is highly intuitive, practical, and structured to streamline your prep and keep your classroom running smoothly.

Take the Guesswork Out of Gameplay

Each game is organized with a comprehensive, easy-to-read breakdown:

     Duration of gameplay

     At-a-glance icons showing different aspects of the game, from prep time to energy levels

     Clearly stated learning goals

     Simple materials checklist and steps to prep

     Teacher-created examples, plus QR codes on select games to access classroom-ready presentations and digital templates to accompany gameplay

     How to set up on game day, step-by-step gameplay instructions, and rules

     Classroom-tested tips and “traps” to avoid

     Strategies to stretch the input, unique extensions and variations, and tailored advice to level up or down for any student ability

©2026. English. All levels. Middle school, high school. 8.5 x 11 inches. Spiral-bound. 

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About the Author
Andrea Caulfield has over 16 years experience teaching French and Spanish in diverse educational settings. She is currently the world languages coordinator for a large urban school district, where she has the privilege of mentoring teachers in sustainable, high-leverage practices that build proficiency and turn language classrooms into vibrant hubs of learning and connection. She believes in the transformative power of reading and storytelling, and that connecting students with the right book can unlock the gate to becoming a lifelong learner. She hopes that this first novel, set in Quebec where she is originally from, will be that book for someone in your class.


About the Author
AnneMarie Chase has been happily teaching high school Spanish in Northern Nevada for more than 20 years and occasionally serves as the World Language Methods instructor at the University of Nevada, Reno. A passionate advocate for Comprehensible Input, AnneMarie is also a product of CI instruction—her own high school Spanish teacher was an early adopter of TPRS who sparked her lifelong love of language and culture. She holds a master's degree in teaching Spanish and brings endless energy, creativity, and playfulness to the classroom. When she's not teaching or traveling, she shares classroom adventures, misadventures, and practical teaching ideas at senorachase.com.

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Teacher's Discovery

Proficiency Through Play

$49.99

The brainchild of veteran educators Andrea Caulfield and AnneMarie Chase, Proficiency Through Play is packed with 50 high-engagement, low-tech games that have been tested by real teachers and students in real language classrooms.

Whether you have 5 minutes or 45, or your energy is somewhere between “mellow” and “mayhem,” you can find the right game to spark student engagement, promote language acquisition, and build community through friendly competition.

How Proficiency Through Play Changes the Game

·         Language-Agnostic: You can play any game in any language classroom.

·         Offline Gameplay: Games are low-tech, helping your students to disconnect from their devices and connect directly with each other and the target language.

·         Acquisition-Driven Design: Every game has been intentionally crafted with language acquisition at its core, providing students with the input they need to level up their proficiency.

·         Zero-Stress Classroom Management: Designed by teachers who understand how limited your time and energy can be, this book is highly intuitive, practical, and structured to streamline your prep and keep your classroom running smoothly.

Take the Guesswork Out of Gameplay

Each game is organized with a comprehensive, easy-to-read breakdown:

     Duration of gameplay

     At-a-glance icons showing different aspects of the game, from prep time to energy levels

     Clearly stated learning goals

     Simple materials checklist and steps to prep

     Teacher-created examples, plus QR codes on select games to access classroom-ready presentations and digital templates to accompany gameplay

     How to set up on game day, step-by-step gameplay instructions, and rules

     Classroom-tested tips and “traps” to avoid

     Strategies to stretch the input, unique extensions and variations, and tailored advice to level up or down for any student ability

©2026. English. All levels. Middle school, high school. 8.5 x 11 inches. Spiral-bound. 

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